* Brought the silent parameter for the SKLearn-like API back, marked it deprecated.
- added deprecation notice and warning
- removed silent from the tests for the SKLearn-like API
* Improved multi-node multi-GPU random forests.
- removed rabit::Broadcast() from each invocation of column sampling
- instead, syncing the PRNG seed when a ColumnSampler() object is constructed
- this makes non-trivial column sampling significantly faster in the distributed case
- refactored distributed GPU tests
- added distributed random forests tests
* Added SKLearn-like random forest Python API.
- added XGBRFClassifier and XGBRFRegressor classes to SKL-like xgboost API
- also added n_gpus and gpu_id parameters to SKL classes
- added documentation describing how to use xgboost for random forests,
as well as existing caveats
- ./testxgboost (without filters) failed if run on a multi-GPU machine because
the memory was allocated on the current device, but device 0
was always passed into LaunchN
* Multi-GPU support in GPUPredictor.
- GPUPredictor is multi-GPU
- removed DeviceMatrix, as it has been made obsolete by using HostDeviceVector in DMatrix
* Replaced pointers with spans in GPUPredictor.
* Added a multi-GPU predictor test.
* Fix multi-gpu test.
* Fix n_rows < n_gpus.
* Reinitialize shards when GPUSet is changed.
* Tests range of data.
* Remove commented code.
* Remove commented code.
- previously, vec_ in DeviceShard wasn't updated on copy; as a result,
the shards continued to refer to the old HostDeviceVectorImpl object,
which resulted in a dangling pointer once that object was deallocated
* Replaced std::vector with HostDeviceVector in MetaInfo and SparsePage.
- added distributions to HostDeviceVector
- using HostDeviceVector for labels, weights and base margings in MetaInfo
- using HostDeviceVector for offset and data in SparsePage
- other necessary refactoring
* Added const version of HostDeviceVector API calls.
- const versions added to calls that can trigger data transfers, e.g. DevicePointer()
- updated the code that uses HostDeviceVector
- objective functions now accept const HostDeviceVector<bst_float>& for predictions
* Updated src/linear/updater_gpu_coordinate.cu.
* Added read-only state for HostDeviceVector sync.
- this means no copies are performed if both host and devices access
the HostDeviceVector read-only
* Fixed linter and test errors.
- updated the lz4 plugin
- added ConstDeviceSpan to HostDeviceVector
- using device % dh::NVisibleDevices() for the physical device number,
e.g. in calls to cudaSetDevice()
* Fixed explicit template instantiation errors for HostDeviceVector.
- replaced HostDeviceVector<unsigned int> with HostDeviceVector<int>
* Fixed HostDeviceVector tests that require multiple GPUs.
- added a mock set device handler; when set, it is called instead of cudaSetDevice()
* Added finding quantiles on GPU.
- this includes datasets where weights are assigned to data rows
- as the quantiles found by the new algorithm are not the same
as those found by the old one, test thresholds in
tests/python-gpu/test_gpu_updaters.py have been adjusted.
* Adjustments and improved testing for finding quantiles on the GPU.
- added C++ tests for the DeviceSketch() function
- reduced one of the thresholds in test_gpu_updaters.py
- adjusted the cuts found by the find_cuts_k kernel
* GPU binning and compression.
- binning and index compression are done inside the DeviceShard constructor
- in case of a DMatrix with multiple row batches, it is first converted into a single row batch
* Multi-GPU HostDeviceVector.
- HostDeviceVector instances can now span multiple devices, defined by GPUSet struct
- the interface of HostDeviceVector has been modified accordingly
- GPU objective functions are now multi-GPU
- GPU predicting from cache is now multi-GPU
- avoiding omp_set_num_threads() calls
- other minor changes
* Replaced std::vector-based interfaces with HostDeviceVector-based interfaces.
- replacement was performed in the learner, boosters, predictors,
updaters, and objective functions
- only interfaces used in training were replaced;
interfaces like PredictInstance() still use std::vector
- refactoring necessary for replacement of interfaces was also performed,
such as using HostDeviceVector in prediction cache
* HostDeviceVector-based interfaces for custom objective function example plugin.
- thrust::copy() called from dvec::copy() for gpairs invoked a GPU kernel instead of
cudaMemcpy()
- this resulted in illegal memory access if the GPU running the kernel could not access
the data being copied
- new version of dvec::copy() for thrust::device_ptr iterators calls cudaMemcpy(),
avoiding the problem.