* Unify logging facilities.
* Enhance `ConsoleLogger` to handle different verbosity.
* Override macros from `dmlc`.
* Don't use specialized gamma when building with GPU.
* Remove verbosity cache in monitor.
* Test monitor.
* Deprecate `silent`.
* Fix doc and messages.
* Fix python test.
* Fix silent tests.
* Port elementwise metrics to GPU.
* All elementwise metrics are converted to static polymorphic.
* Create a reducer for metrics reduction.
* Remove const of Metric::Eval to accommodate CubMemory.
- Improved GPU performance logging
- Only use one execute shards function
- Revert performance regression on multi-GPU
- Use threads to launch NCCL AllReduce
* Enable running objectives with 0 GPU.
* Enable 0 GPU for objectives.
* Add doc for GPU objectives.
* Fix some objectives defaulted to running on all GPUs.
* Make C++ unit tests run and pass on Windows
* Fix logic for external memory. The letter ':' is part of drive letter,
so remove the drive letter before splitting on ':'.
* Cosmetic syntax changes to keep MSVC happy.
* Fix lint
* Add Windows guard
* Fix#3342 and h2oai/h2o4gpu#625: Save predictor parameters in model file
This allows pickled models to retain predictor attributes, such as
'predictor' (whether to use CPU or GPU) and 'n_gpu' (number of GPUs
to use). Related: h2oai/h2o4gpu#625Closes#3342.
TODO. Write a test.
* Fix lint
* Do not load GPU predictor into CPU-only XGBoost
* Add a test for pickling GPU predictors
* Make sample data big enough to pass multi GPU test
* Update test_gpu_predictor.cu
* Clean up logic for converting tree_method to updater sequence
* Use C++11 enum class for extra safety
Compiler will give warnings if switch statements don't handle all
possible values of C++11 enum class.
Also allow enum class to be used as DMLC parameter.
* Fix compiler error + lint
* Address reviewer comment
* Better docstring for DECLARE_FIELD_ENUM_CLASS
* Fix lint
* Add C++ test to see if tree_method is recognized
* Fix clang-tidy error
* Add test_learner.h to R package
* Update comments
* Fix lint error
* Multi-GPU support in GPUPredictor.
- GPUPredictor is multi-GPU
- removed DeviceMatrix, as it has been made obsolete by using HostDeviceVector in DMatrix
* Replaced pointers with spans in GPUPredictor.
* Added a multi-GPU predictor test.
* Fix multi-gpu test.
* Fix n_rows < n_gpus.
* Reinitialize shards when GPUSet is changed.
* Tests range of data.
* Remove commented code.
* Remove commented code.
**Symptom** Apple Clang's implementation of `std::shuffle` expects doesn't work
correctly when it is run with the random bit generator for R package:
```cpp
CustomGlobalRandomEngine::result_type
CustomGlobalRandomEngine::operator()() {
return static_cast<result_type>(
std::floor(unif_rand() * CustomGlobalRandomEngine::max()));
}
```
Minimial reproduction of failure (compile using Apple Clang 10.0):
```cpp
std::vector<int> feature_set(100);
std::iota(feature_set.begin(), feature_set.end(), 0);
// initialize with 0, 1, 2, 3, ..., 99
std::shuffle(feature_set.begin(), feature_set.end(), common::GlobalRandom());
// This returns 0, 1, 2, ..., 99, so content didn't get shuffled at all!!!
```
Note that this bug is platform-dependent; it does not appear when GCC or
upstream LLVM Clang is used.
**Diagnosis** Apple Clang's `std::shuffle` expects 32-bit integer
inputs, whereas `CustomGlobalRandomEngine::operator()` produces 64-bit
integers.
**Fix** Have `CustomGlobalRandomEngine::operator()` produce 32-bit integers.
Closes#3523.
* Split building histogram into separated class.
* Extract `InitCompressedRow` definition.
* Basic tests for gpu-hist.
* Document the code more verbosely.
* Removed `HistCutUnit`.
* Removed some duplicated copies in `GPUHistMaker`.
* Implement LCG and use it in tests.
* Implement Transform class.
* Add tests for softmax.
* Use Transform in regression, softmax and hinge objectives, except for Cox.
* Mark old gpu objective functions deprecated.
* static_assert for softmax.
* Split up multi-gpu tests.
* DMatrix refactor 2
* Remove buffered rowset usage where possible
* Transition to c++11 style iterators for row access
* Transition column iterators to C++ 11
* add back train method but mark as deprecated
* fix scalastyle error
* add back train method but mark as deprecated
* add back train method but mark as deprecated
* add back train method but mark as deprecated
* fix scalastyle error
* fix scalastyle error
* fix scalastyle error
* instrumentation
* use log console
* better measurement
* fix erros in example
* update histmaker
* add interaction constraints
* enable both interaction and monotonic constraints at the same time
* fix lint
* add R test, fix lint, update demo
* Use dmlc::JSONReader to express interaction constraints as nested lists; Use sparse arrays for bookkeeping
* Add Python test for interaction constraints
* make R interaction constraints parameter based on feature index instead of column names, fix R coding style
* Fix lint
* Add BlueTea88 to CONTRIBUTORS.md
* Short circuit when no constraint is specified; address review comments
* Add tutorial for feature interaction constraints
* allow interaction constraints to be passed as string, remove redundant column_names argument
* Fix typo
* Address review comments
* Add comments to Python test
- previously, vec_ in DeviceShard wasn't updated on copy; as a result,
the shards continued to refer to the old HostDeviceVectorImpl object,
which resulted in a dangling pointer once that object was deallocated
* Replaced std::vector with HostDeviceVector in MetaInfo and SparsePage.
- added distributions to HostDeviceVector
- using HostDeviceVector for labels, weights and base margings in MetaInfo
- using HostDeviceVector for offset and data in SparsePage
- other necessary refactoring
* Added const version of HostDeviceVector API calls.
- const versions added to calls that can trigger data transfers, e.g. DevicePointer()
- updated the code that uses HostDeviceVector
- objective functions now accept const HostDeviceVector<bst_float>& for predictions
* Updated src/linear/updater_gpu_coordinate.cu.
* Added read-only state for HostDeviceVector sync.
- this means no copies are performed if both host and devices access
the HostDeviceVector read-only
* Fixed linter and test errors.
- updated the lz4 plugin
- added ConstDeviceSpan to HostDeviceVector
- using device % dh::NVisibleDevices() for the physical device number,
e.g. in calls to cudaSetDevice()
* Fixed explicit template instantiation errors for HostDeviceVector.
- replaced HostDeviceVector<unsigned int> with HostDeviceVector<int>
* Fixed HostDeviceVector tests that require multiple GPUs.
- added a mock set device handler; when set, it is called instead of cudaSetDevice()