* Implement `MaxCategory` in quantile.
* Implement partition-based split for GPU evaluation. Currently, it's based on the existing evaluation function.
* Extract an evaluator from GPU Hist to store the needed states.
* Added some CUDA stream/event utilities.
* Update document with references.
* Fixed a bug in approx evaluator where the number of data points is less than the number of categories.
This PR prepares the GHistIndexMatrix to host the column matrix which is used by the hist tree method by accepting sparse_threshold parameter.
Some cleanups are made to ensure the correct batch param is being passed into DMatrix along with some additional tests for correctness of SimpleDMatrix.
Other than modularizing the split evaluation function, this PR also removes some more functions including `InitNewNodes` and `BuildNodeStats` among some other unused variables. Also, scattered code like setting leaf weights is grouped into the split evaluator and `NodeEntry` is simplified and made private. Another subtle difference with the original implementation is that the modified code doesn't call `tree[nidx].Parent()` to traversal upward.