* Pass pointer to model parameters.
This PR de-duplicates most of the model parameters except the one in
`tree_model.h`. One difficulty is `base_score` is a model property but can be
changed at runtime by objective function. Hence when performing model IO, we
need to save the one provided by users, instead of the one transformed by
objective. Here we created an immutable version of `LearnerModelParam` that
represents the value of model parameter after configuration.
* Move get transpose into cc.
* Clean up headers in host device vector, remove thrust dependency.
* Move span and host device vector into public.
* Install c++ headers.
* Short notes for c and c++.
Co-Authored-By: Philip Hyunsu Cho <chohyu01@cs.washington.edu>
* Refactor configuration [Part II].
* General changes:
** Remove `Init` methods to avoid ambiguity.
** Remove `Configure(std::map<>)` to avoid redundant copying and prepare for
parameter validation. (`std::vector` is returned from `InitAllowUnknown`).
** Add name to tree updaters for easier debugging.
* Learner changes:
** Make `LearnerImpl` the only source of configuration.
All configurations are stored and carried out by `LearnerImpl::Configure()`.
** Remove booster in C API.
Originally kept for "compatibility reason", but did not state why. So here
we just remove it.
** Add a `metric_names_` field in `LearnerImpl`.
** Remove `LazyInit`. Configuration will always be lazy.
** Run `Configure` before every iteration.
* Predictor changes:
** Allocate both cpu and gpu predictor.
** Remove cpu_predictor from gpu_predictor.
`GBTree` is now used to dispatch the predictor.
** Remove some GPU Predictor tests.
* IO
No IO changes. The binary model format stability is tested by comparing
hashing value of save models between two commits
* Only define `gpu_id` and `n_gpus` in `LearnerTrainParam`
* Pass LearnerTrainParam through XGBoost vid factory method.
* Disable all GPU usage when GPU related parameters are not specified (fixes XGBoost choosing GPU over aggressively).
* Test learner train param io.
* Fix gpu pickling.