* Move get transpose into cc.
* Clean up headers in host device vector, remove thrust dependency.
* Move span and host device vector into public.
* Install c++ headers.
* Short notes for c and c++.
Co-Authored-By: Philip Hyunsu Cho <chohyu01@cs.washington.edu>
* - set the appropriate device before freeing device memory...
- pr #4532 added a global memory tracker/logger to keep track of number of (de)allocations
and peak memory usage on a per device basis.
- this pr adds the appropriate check to make sure that the (de)allocation counts and memory usages
makes sense for the device. since verbosity is typically increased on debug/non-retail builds.
* - pre-create cub allocators and reuse them
- create them once and not resize them dynamically. we need to ensure that these allocators
are created and destroyed exactly once so that the appropriate device id's are set
* Implement Transform class.
* Add tests for softmax.
* Use Transform in regression, softmax and hinge objectives, except for Cox.
* Mark old gpu objective functions deprecated.
* static_assert for softmax.
* Split up multi-gpu tests.
- previously, vec_ in DeviceShard wasn't updated on copy; as a result,
the shards continued to refer to the old HostDeviceVectorImpl object,
which resulted in a dangling pointer once that object was deallocated
* Replaced std::vector with HostDeviceVector in MetaInfo and SparsePage.
- added distributions to HostDeviceVector
- using HostDeviceVector for labels, weights and base margings in MetaInfo
- using HostDeviceVector for offset and data in SparsePage
- other necessary refactoring
* Added const version of HostDeviceVector API calls.
- const versions added to calls that can trigger data transfers, e.g. DevicePointer()
- updated the code that uses HostDeviceVector
- objective functions now accept const HostDeviceVector<bst_float>& for predictions
* Updated src/linear/updater_gpu_coordinate.cu.
* Added read-only state for HostDeviceVector sync.
- this means no copies are performed if both host and devices access
the HostDeviceVector read-only
* Fixed linter and test errors.
- updated the lz4 plugin
- added ConstDeviceSpan to HostDeviceVector
- using device % dh::NVisibleDevices() for the physical device number,
e.g. in calls to cudaSetDevice()
* Fixed explicit template instantiation errors for HostDeviceVector.
- replaced HostDeviceVector<unsigned int> with HostDeviceVector<int>
* Fixed HostDeviceVector tests that require multiple GPUs.
- added a mock set device handler; when set, it is called instead of cudaSetDevice()
* Add basic Span class based on ISO++20.
* Use Span<Entry const> instead of Inst in SparsePage.
* Add DeviceSpan in HostDeviceVector, use it in regression obj.