xgboost/utils/xgboost_random.h
2014-04-07 23:25:35 +08:00

133 lines
3.9 KiB
C++

#ifndef XGBOOST_RANDOM_H
#define XGBOOST_RANDOM_H
/*!
* \file xgboost_random.h
* \brief PRNG to support random number generation
* \author Tianqi Chen: tianqi.tchen@gmail.com
*
* Use standard PRNG from stdlib
*/
#include <cmath>
#include <cstdlib>
#include <vector>
#ifdef _MSC_VER
typedef unsigned char uint8_t;
typedef unsigned short int uint16_t;
typedef unsigned int uint32_t;
#else
#include <inttypes.h>
#endif
/*! namespace of PRNG */
namespace xgboost{
namespace random{
/*! \brief seed the PRNG */
inline void Seed(uint32_t seed){
srand(seed);
}
/*! \brief return a real number uniform in [0,1) */
inline double NextDouble(){
return static_cast<double>(rand()) / (static_cast<double>(RAND_MAX)+1.0);
}
/*! \brief return a real numer uniform in (0,1) */
inline double NextDouble2(){
return (static_cast<double>(rand()) + 1.0) / (static_cast<double>(RAND_MAX)+2.0);
}
};
namespace random{
/*! \brief return a random number */
inline uint32_t NextUInt32(void){
return (uint32_t)rand();
}
/*! \brief return a random number in n */
inline uint32_t NextUInt32(uint32_t n){
return (uint32_t)floor(NextDouble() * n);
}
/*! \brief return x~N(0,1) */
inline double SampleNormal(){
double x, y, s;
do{
x = 2 * NextDouble2() - 1.0;
y = 2 * NextDouble2() - 1.0;
s = x*x + y*y;
} while (s >= 1.0 || s == 0.0);
return x * sqrt(-2.0 * log(s) / s);
}
/*! \brief return iid x,y ~N(0,1) */
inline void SampleNormal2D(double &xx, double &yy){
double x, y, s;
do{
x = 2 * NextDouble2() - 1.0;
y = 2 * NextDouble2() - 1.0;
s = x*x + y*y;
} while (s >= 1.0 || s == 0.0);
double t = sqrt(-2.0 * log(s) / s);
xx = x * t;
yy = y * t;
}
/*! \brief return x~N(mu,sigma^2) */
inline double SampleNormal(double mu, double sigma){
return SampleNormal() * sigma + mu;
}
/*! \brief return 1 with probability p, coin flip */
inline int SampleBinary(double p){
return NextDouble() < p;
}
/*! \brief return distribution from Gamma( alpha, beta ) */
inline double SampleGamma(double alpha, double beta) {
if (alpha < 1.0) {
double u;
do {
u = NextDouble();
} while (u == 0.0);
return SampleGamma(alpha + 1.0, beta) * pow(u, 1.0 / alpha);
}
else {
double d, c, x, v, u;
d = alpha - 1.0 / 3.0;
c = 1.0 / sqrt(9.0 * d);
do {
do {
x = SampleNormal();
v = 1.0 + c*x;
} while (v <= 0.0);
v = v * v * v;
u = NextDouble();
} while ((u >= (1.0 - 0.0331 * (x*x) * (x*x)))
&& (log(u) >= (0.5 * x * x + d * (1.0 - v + log(v)))));
return d * v / beta;
}
}
template<typename T>
inline void Exchange(T &a, T &b){
T c;
c = a;
a = b;
b = c;
}
template<typename T>
inline void Shuffle(T *data, size_t sz){
if (sz == 0) return;
for (uint32_t i = (uint32_t)sz - 1; i > 0; i--){
Exchange(data[i], data[NextUInt32(i + 1)]);
}
}
// random shuffle the data inside, require PRNG
template<typename T>
inline void Shuffle(std::vector<T> &data){
Shuffle(&data[0], data.size());
}
};
};
#endif