1 Commits

Author SHA1 Message Date
Andy Adinets
286dccb8e8 GPU binning and compression. (#3319)
* GPU binning and compression.

- binning and index compression are done inside the DeviceShard constructor
- in case of a DMatrix with multiple row batches, it is first converted into a single row batch
2018-06-05 17:15:13 +12:00