On GPU we use rouding factor to truncate the gradient for deterministic results. This PR changes the gradient representation to fixed point number with exponent aligned with rounding factor.
[breaking] Drop non-deterministic histogram.
Use fixed point for shared memory.
This PR is to improve the performance of GPU Hist.
Co-authored-by: Andy Adinets <aadinets@nvidia.com>
* Use pre-rounding based method to obtain reproducible floating point
summation.
* GPU Hist for regression and classification are bit-by-bit reproducible.
* Add doc.
* Switch to thrust reduce for `node_sum_gradient`.