- Use `UpdatePosition` for all nodes and skip `FinalizePosition` when external memory is used.
- Create `encode/decode` for node position, this is just as a refactor.
- Reuse code between update position and finalization.
- Update SparseDMatrix comment.
- Use a pointer in the bitfield. We will replace the `std::vector<bool>` in `ColumnMatrix` with bitfield.
- Clean up the page source. The timer is removed as it's inaccurate once we swap the mmap pointer into the page.
* Implement `MaxCategory` in quantile.
* Implement partition-based split for GPU evaluation. Currently, it's based on the existing evaluation function.
* Extract an evaluator from GPU Hist to store the needed states.
* Added some CUDA stream/event utilities.
* Update document with references.
* Fixed a bug in approx evaluator where the number of data points is less than the number of categories.