Gradient based sampling for GPU Hist (#5093)
* Implement gradient based sampling for GPU Hist tree method. * Add samplers and handle compacted page in GPU Hist.
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@@ -63,7 +63,7 @@ class CompressedBufferWriter {
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* \fn static size_t CompressedBufferWriter::CalculateBufferSize(int
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* num_elements, int num_symbols)
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*
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* \brief Calculates number of bytes requiredm for a given number of elements
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* \brief Calculates number of bytes required for a given number of elements
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* and a symbol range.
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*
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* \author Rory
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@@ -74,7 +74,6 @@ class CompressedBufferWriter {
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*
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* \return The calculated buffer size.
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*/
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static size_t CalculateBufferSize(size_t num_elements, size_t num_symbols) {
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const int bits_per_byte = 8;
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size_t compressed_size = static_cast<size_t>(std::ceil(
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@@ -188,7 +187,7 @@ class CompressedIterator {
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public:
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CompressedIterator() : buffer_(nullptr), symbol_bits_(0), offset_(0) {}
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CompressedIterator(CompressedByteT *buffer, int num_symbols)
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CompressedIterator(CompressedByteT *buffer, size_t num_symbols)
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: buffer_(buffer), offset_(0) {
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symbol_bits_ = detail::SymbolBits(num_symbols);
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}
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