big change, change interface to template, everything still OK
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@@ -3,7 +3,9 @@
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/*!
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* \file xgboost.h
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* \brief the general gradient boosting interface
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*
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*
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* common practice of this header: use IBooster and CreateBooster<FMatrixS>
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*
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* \author Tianqi Chen: tianqi.tchen@gmail.com
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*/
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#include <vector>
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@@ -19,8 +21,10 @@ namespace xgboost{
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namespace booster{
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/*!
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* \brief interface of a gradient boosting learner
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* \tparam FMatrix the feature matrix format that the booster takes
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*/
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class IBooster{
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template<typename FMatrix>
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class InterfaceBooster{
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public:
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// interface for model setting and loading
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// calling procedure:
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@@ -69,9 +73,12 @@ namespace xgboost{
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/*!
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* \brief predict the path ids along a trees, for given sparse feature vector. When booster is a tree
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* \param path the result of path
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* \param rid root id of current instance, default = 0
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* \param feats feature matrix
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* \param row_index row index in the feature matrix
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* \param root_index root id of current instance, default = 0
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*/
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virtual void PredPath( std::vector<int> &path, const FMatrixS::Line &feat, unsigned rid = 0 ){
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virtual void PredPath( std::vector<int> &path, const FMatrix &feats,
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bst_uint row_index, unsigned root_index = 0 ){
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utils::Error( "not implemented" );
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}
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/*!
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@@ -79,11 +86,12 @@ namespace xgboost{
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*
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* NOTE: in tree implementation, Sparse Predict is OpenMP threadsafe, but not threadsafe in general,
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* dense version of Predict to ensures threadsafety
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* \param feat vector in sparse format
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* \param rid root id of current instance, default = 0
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* \param feats feature matrix
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* \param row_index row index in the feature matrix
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* \param root_index root id of current instance, default = 0
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* \return prediction
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*/
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virtual float Predict( const FMatrixS::Line &feat, unsigned rid = 0 ){
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virtual float Predict( const FMatrix &feats, bst_uint row_index, unsigned root_index = 0 ){
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utils::Error( "not implemented" );
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return 0.0f;
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}
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@@ -92,12 +100,12 @@ namespace xgboost{
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* \param feat feature vector in dense format
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* \param funknown indicator that the feature is missing
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* \param rid root id of current instance, default = 0
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* \return prediction
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*/
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* \return prediction
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*/
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virtual float Predict( const std::vector<float> &feat,
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const std::vector<bool> &funknown,
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unsigned rid = 0 ){
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utils::Error( "not implemented" );
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utils::Error( "not implemented" );
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return 0.0f;
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}
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/*!
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@@ -116,8 +124,15 @@ namespace xgboost{
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}
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public:
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/*! \brief virtual destructor */
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virtual ~IBooster( void ){}
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};
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virtual ~InterfaceBooster( void ){}
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};
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};
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namespace booster{
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/*!
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* \brief this will is the most commonly used booster interface
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* we try to make booster invariant of data structures, but most cases, FMatrixS is what we wnat
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*/
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typedef InterfaceBooster<FMatrixS> IBooster;
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};
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};
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@@ -125,10 +140,24 @@ namespace xgboost{
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namespace booster{
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/*!
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* \brief create a gradient booster, given type of booster
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* normally we use FMatrixS, by calling CreateBooster<FMatrixS>
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* \param booster_type type of gradient booster, can be used to specify implements
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* \tparam FMatrix input data type for booster
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* \return the pointer to the gradient booster created
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*/
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IBooster *CreateBooster( int booster_type );
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template<typename FMatrix>
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inline InterfaceBooster<FMatrix> *CreateBooster( int booster_type );
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};
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};
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// A good design should have minimum functions defined interface, user should only operate on interface
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// I break it a bit, by using template and let user 'see' the implementation
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// The user should pretend that they only can use the interface, and we are all cool
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// I find this is the only way so far I can think of to make boosters invariant of data structure,
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// while keep everything fast
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// this file includes the template implementations of all boosters
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// the cost of using template is that the user can 'see' all the implementations, which is OK
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// ignore implementations and focus on the interface:)
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#include "xgboost-inl.hpp"
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#endif
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