dummy mock for now
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96
src/mock.h
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96
src/mock.h
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#ifndef ALLREDUCE_MOCK_H
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#define ALLREDUCE_MOCK_H
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/*!
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* \file mock.h
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* \brief This file defines a mock object to test the system
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* \author Tianqi Chen, Nacho, Tianyi
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*/
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#include "./engine.h"
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#include "./utils.h"
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#include <queue>
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#include <map>
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/*! \brief namespace of mock */
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namespace test {
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class Mock {
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typedef std::map<int,std::queue<int> > Map;
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public:
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Mock() : record(true) {}
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inline void Replay() {
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record = false;
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}
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// record methods
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inline void OnAllReduce(int rank, int code) {
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utils::Check(record, "Not in record state");
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Map::iterator it = allReduce.find(rank);
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if (it == allReduce.end()) {
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std::queue<int> aQueue;
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allReduce[rank] = aQueue;
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}
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allReduce[rank].push(code);
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}
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inline void OnBroadcast() {
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utils::Check(record, "Not in record state");
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}
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inline void OnLoadCheckpoint() {
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utils::Check(record, "Not in record state");
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}
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inline void OnCheckpoint() {
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utils::Check(record, "Not in record state");
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}
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// replay methods
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inline int AllReduce(int rank) {
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utils::Check(!record, "Not in replay state");
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utils::Check(allReduce.find(rank) != allReduce.end(), "Not recorded");
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int result = 0;
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if (!allReduce[rank].empty()) {
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result = allReduce[rank].front();
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allReduce[rank].pop();
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}
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return result;
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}
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inline int Broadcast(int rank) {
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utils::Check(!record, "Not in replay state");
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return 0;
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}
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inline int LoadCheckpoint(int rank) {
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utils::Check(!record, "Not in replay state");
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return 0;
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}
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inline int Checkpoint(int rank) {
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utils::Check(!record, "Not in replay state");
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return 0;
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}
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private:
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// flag to indicate if the mock is in record state
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bool record;
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Map allReduce;
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Map broadcast;
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Map loadCheckpoint;
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Map checkpoint;
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};
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}
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#endif // ALLREDUCE_MOCK_H
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