Make HostDeviceVector single gpu only (#4773)

* Make HostDeviceVector single gpu only
This commit is contained in:
Rong Ou
2019-08-25 14:51:13 -07:00
committed by Rory Mitchell
parent 41227d1933
commit 38ab79f889
54 changed files with 641 additions and 1621 deletions

View File

@@ -9,13 +9,11 @@
#if defined(__CUDACC__)
#define TRANSFORM_GPU_RANGE GPUSet::Range(0, 1)
#define TRANSFORM_GPU_DIST GPUDistribution::Block(GPUSet::Range(0, 1))
#define TRANSFORM_GPU 0
#else
#define TRANSFORM_GPU_RANGE GPUSet::Empty()
#define TRANSFORM_GPU_DIST GPUDistribution::Block(GPUSet::Empty())
#define TRANSFORM_GPU -1
#endif
@@ -46,13 +44,13 @@ TEST(Transform, DeclareUnifiedTest(Basic)) {
std::vector<bst_float> h_sol(size);
InitializeRange(h_sol.begin(), h_sol.end());
const HostDeviceVector<bst_float> in_vec{h_in, TRANSFORM_GPU_DIST};
HostDeviceVector<bst_float> out_vec{h_out, TRANSFORM_GPU_DIST};
const HostDeviceVector<bst_float> in_vec{h_in, TRANSFORM_GPU};
HostDeviceVector<bst_float> out_vec{h_out, TRANSFORM_GPU};
out_vec.Fill(0);
Transform<>::Init(TestTransformRange<bst_float>{},
Range{0, static_cast<Range::DifferenceType>(size)},
TRANSFORM_GPU_RANGE)
TRANSFORM_GPU)
.Eval(&out_vec, &in_vec);
std::vector<bst_float> res = out_vec.HostVector();