GPU binning and compression. (#3319)
* GPU binning and compression. - binning and index compression are done inside the DeviceShard constructor - in case of a DMatrix with multiple row batches, it is first converted into a single row batch
This commit is contained in:
committed by
Rory Mitchell
parent
3f7696ff53
commit
286dccb8e8
@@ -23,6 +23,8 @@ long GetFileSize(const std::string filename);
|
||||
|
||||
std::string CreateSimpleTestData();
|
||||
|
||||
std::string CreateBigTestData(size_t n_entries);
|
||||
|
||||
void CheckObjFunction(xgboost::ObjFunction * obj,
|
||||
std::vector<xgboost::bst_float> preds,
|
||||
std::vector<xgboost::bst_float> labels,
|
||||
|
||||
Reference in New Issue
Block a user